2015/10/31

Happy Halloween!

You can view our Halloween 3D comic here:


No Rest for the Wicked by ProjectOL on Sketchfab

Can you find all the hidden secrets?

We spent a huge amount of time working on this comic alone (more than half of October). It's not our best comic, and has as much to do with Halloween as a rotting pumpkin in the morning sunlight. Anyways, we tried.

Because no one is going to find the hidden things in the comic (and our previous comics...), I'll just tell you outright: There are hidden things. There are invisible things. Use the view settings to find them.

Working with a deadline (because of the contest) meant that we frequently missed sleep and any other opportunities that came up - no free time, no social life. We planned way too big for such a short time. I can't really say it was worth it, because the comic is rushed. More time could have led to a better quality comic, and better overall mental and health condition for the two of us. Needless to say, we didn't win anything. (if we did, maybe I wouldn't feel like I wasted half a month of my life)

We remade all four of our characters for this, as you could see in the previous post. Eslie really needs to be redone, the mesh has been through a lot of engines and changes, and at this point, it's more of a mess than a mesh. So we're going to redo her as soon as possible.

Blender has been especially cruel to us, causing random errors, not saving morph targets and such. Exporting and uploading to Sketchfab took us maybe 6 hours in total. (midnight - 6AM)

Sorry about the tone, lack of sleep doesn't exactly make me a happy person.

This is our last comic for a while, because the large amount of time we spent on this could have been better used on actually developing the game. We will continue making comics in the future, but for now, we're working on a playable demo.


Cheers, spooks, ghosts, whatever goes today-

And 'Happy' Day of the Dead for those of us not celebrating Halloween (Visiting graves and mourning instead of trick or treating? ...niiiice)

2015/10/27

Ready for Halloween?

We've entered Sketchfab's Halloween contest, and we're working hard on our entry.
Wish us luck! Here are our characters in their glorious Halloween costumes
(these models will be featured in our upcoming 3D comic):

2015/10/08

Progress, hard work!

Hey!

We are properly progressing in the development of Project OLP, FINALLY. This week we got lots of things done, like equipping and picking up weapons, and playing proper animations on slopes (and slowing down and speeding up according to the slope's angle). Also we're working on a new map.

Here are some pics and gifs:

The map


Slope blendspace:





Weapons



See you next time!

2015/09/28

September update!

Hi!

In this update, there actually is a lot to say.
Last week I (Lussy) started learning and making blueprints. As we are finished with all characters, Geril is progressing decently with the environment, so with though it would be best if I did Blueprints next to modeling. As a result, our game is finally starting to look/play more like a game - even more so than it did in Unreal 3.

Here is a video in which we demonstrate what we achieved up to now:



I still have a lot to learn about Blueprints, but I think I'm starting to get the hang of it. If I get more comfortable, we may try to make some tutorials. But for now, here are some of the features I added:


Sliding


Falling from a height

Walljumping

Stopping after sprinting

Some gifs of the test maps:

The sandstorm


 Inside the "house"

 
 Sal cloth test:



Also, we were interviewed by Sketchfab! You can check the article out here.

That's all for today! Look forward to more updates, more game mechanics, and more comics!

***BONUS***

 WTF moments:




After the video...


2015/08/30

Finally: The fourth player character!

Hi!

Guess what! We're finished with all of our player characters, at last. Introducing Sal:



He's a stout, and he's the most playful and light-hearted of the characters. He loves collecting things, so he occupies quite a lot of space during their adventures.
Since all of the main characters are done, we are going to get started on building levels, along with making all the animations the characters need for movement. (Geril's doing most of the animations, I (Lussy) am doing the background objects so I can get better at 3D modeling)

We also tried out Sketchfab's new feature: uploading animations! This feature is going to come in handy, because this way, we don't have to make videos to show you guys animations, and you can even rotate the models while watching. A big thanks to all of Sketchfab's staff for making our life easier!

You can view the animation here:


2015/07/29

The 3rd playable character: Beat!

Hi!

It's been a long time, again. We've been working hard on creating the remaining two player characters. The first one to be completed was the Beatrice, the mouse:



She's not the best fighter, but she's into science and medicine. You've already seen her in a comic, but now she finally has a 3D body, too.

We were experimenting with her hair for quite a while before we got to this point. We mostly used hair meshes until now, so making strands work properly was something new. Unreal 4 helped with that. The other challenge was the tail: it still appears a bit... crooked. It's not broken though! It just needs a lot of bones...
For the skin texture, I tried out Blender's texture paint for the first time, and it made texturing a lot easier. I only did touch-ups in Gimp, when it was almost complete. (By the way, Geril did the 3D model and textures for the clothes, Lussy made the face and body textures, where skin is showing)




(These in-progress pictures were made with Blender's cycles render)

We were working on the two remaining characters simultaneously, so this means you can look forward to seeing the final character really soon! After that, we can hopefully concentrate on game mechanics and level design. I'm especially looking forward to making multiplayer work.


Until then!

2015/06/08

3D comic #2!

Hey!

Here is the second 3D comic we made:



I think for now we'll stick with these (as they are more convenient to make and we are low on team members), but you can expect more traditional comic strips somewhere in the future.

This comic gives you more information about Cole's character. We were experimenting with sound effects (written, of course), 3D text, camera angles and facial expressions. There are some other things, too - I wonder if you'll be able to find them!

About the project; we're moving forward, slow but steady. I (Lussy) am working on textures, which means the two playable characters that only existed in drawings will soon be ready for animating and then importing into Unreal 4. Geril's doing the comics and other models while I'm messing around with the textures. Alex is still knee-deep in the engine itself (IKs! Yaaaaaaaaay).

Until next time!