This was a stressful end of the year for us, but at least we had a few days to chill a bit.
Lussy got a shiny new guitar and I got two buckets of bubble tea pearls for Christmas.
We haven't yet talked about it much, but we actually like making music. I play the blues harp – you can hear it as the background, ambient music in our project, Project Contrivance – and Lussy is playing bass and electric guitar in her free time. So when we work on our own pet projects, we're probably going to make our own music for it.
Oh, and we played Mass Effect 3 again. It's still hard to start it up on the Xbox One, but we finally got to the Citadel DLC, and wow, it's awesome!
Like, this is what was missing. Some humor, creative writing, characters and yeah, some fan service. I mean, seriously, this is the final game of the trilogy, they've got a lot of awesome characters, why not use them?
We haven't done the house-party part of the DLC yet, but even now, we're just happy because of this expansion. I mean, it feels like an expansion, rather than a DLC.
Best DLC ever? Maybe.
We're also upgrading most of our old consoles' video cables to Packapunch cables. These cables are awesome. I had no idea that an original SNES can output this sharp of an image.
So we now have scart cables for the GameCube, the SNES, PS1-2 and a RadX for the N64.
For a Non-CRT setup, these kinds of cables are a must and can add a lot to the image quality. We can't recommend them enough.
Now we only need a Framemeister or an OSSC.
And we also had time to assemble the game boxes.
We still want to print out more N64 and SNES boxes, but they are bigger and harder to print efficiently, so it takes a bit more time to create them.
And hey, it's 2020. We started working on this blog in 2013, seven years ago. GTA 5 and The Last of Us were the big titles that year, and we played a lot of Link Between Worlds, the shiny new console was the Wii U, and at the end of that year, the new generation of consoles – the PS4 and Xbox One – got released. So 2020 will have some similarities to 2013.
We have learned a lot, had some hard times, some good times, and overall we are now inside the game development industry.
Not really as Indie developers though.
We'll change that later. For now we'll work hard, and who knows, maybe in 2020 we'll post more about game development, and less about... everything else.
We're looking forward to the new decade.