Showing posts with label sal. Show all posts
Showing posts with label sal. Show all posts

2015/12/19

Happy Holidays!

Hi!

This time we're wishing you happy holidays a little in advance. We've realized that our time is a lot better spent working on the actual game at this point, rather than on events and such. If we do end up creating something more holiday-related, we'll post later, but for now, enjoy the morph target and lip-sync test video of Sal (we didn't have any song ideas for Beat yet).



We have separated the detailed facial animation (rendered in Blender's Cycles render), and the full body animation. The full body one is less detailed, it mostly just uses major keyframes, jumping from one major pose to the other. This is only to see what his movement style would be like.

All of this was made in about 3 days (and the face took another 3 days to render....), and it helped us a lot in adjusting morph targets, and getting a general idea of Sal's style.

Speaking of animations...
Sketchfab finally added morph target support (even for stupid ones like ours that are bone-based)! We tried uploading Beat with a bunch of her animations, to check it out:

You can see the list of animations by clicking on the button next to the seeker bar.Our only remaining issue is not being able to use Beat's eyes (which are texture based), so she just stares into nothingness.

We hope you still like it!

2015/10/31

Happy Halloween!

You can view our Halloween 3D comic here:


No Rest for the Wicked by ProjectOL on Sketchfab

Can you find all the hidden secrets?

We spent a huge amount of time working on this comic alone (more than half of October). It's not our best comic, and has as much to do with Halloween as a rotting pumpkin in the morning sunlight. Anyways, we tried.

Because no one is going to find the hidden things in the comic (and our previous comics...), I'll just tell you outright: There are hidden things. There are invisible things. Use the view settings to find them.

Working with a deadline (because of the contest) meant that we frequently missed sleep and any other opportunities that came up - no free time, no social life. We planned way too big for such a short time. I can't really say it was worth it, because the comic is rushed. More time could have led to a better quality comic, and better overall mental and health condition for the two of us. Needless to say, we didn't win anything. (if we did, maybe I wouldn't feel like I wasted half a month of my life)

We remade all four of our characters for this, as you could see in the previous post. Eslie really needs to be redone, the mesh has been through a lot of engines and changes, and at this point, it's more of a mess than a mesh. So we're going to redo her as soon as possible.

Blender has been especially cruel to us, causing random errors, not saving morph targets and such. Exporting and uploading to Sketchfab took us maybe 6 hours in total. (midnight - 6AM)

Sorry about the tone, lack of sleep doesn't exactly make me a happy person.

This is our last comic for a while, because the large amount of time we spent on this could have been better used on actually developing the game. We will continue making comics in the future, but for now, we're working on a playable demo.


Cheers, spooks, ghosts, whatever goes today-

And 'Happy' Day of the Dead for those of us not celebrating Halloween (Visiting graves and mourning instead of trick or treating? ...niiiice)

2015/08/30

Finally: The fourth player character!

Hi!

Guess what! We're finished with all of our player characters, at last. Introducing Sal:



He's a stout, and he's the most playful and light-hearted of the characters. He loves collecting things, so he occupies quite a lot of space during their adventures.
Since all of the main characters are done, we are going to get started on building levels, along with making all the animations the characters need for movement. (Geril's doing most of the animations, I (Lussy) am doing the background objects so I can get better at 3D modeling)

We also tried out Sketchfab's new feature: uploading animations! This feature is going to come in handy, because this way, we don't have to make videos to show you guys animations, and you can even rotate the models while watching. A big thanks to all of Sketchfab's staff for making our life easier!

You can view the animation here: