Showing posts with label test. Show all posts
Showing posts with label test. Show all posts

2017/01/31

Puzzles!

Hi!

We’ve been progressing with the puzzle game project mentioned in the last post. We’re learning a lot about how to make stable things, how to manage a project and time, and how to optimize games for lower-end machines. We have a couple of game mechanics ready, so the bulk of the work will be to build levels using these mechanics.

This puzzle game has a simple goal: get to the end of each stage by solving puzzles and avoiding obstacles. For now, most of the problems are solved by pushing buttons with the character, or placing blocks onto them, with some light platforming mixed in. The whole idea is to mimic programming/digital circuits with the puzzles - think logic gates, nodes.

Here are some gifs so you can check out the mechanics with placeholder art:

A basic level's layout
 
Breakable glass

Playing with momentum

Picking up and carrying items

Opening secret passages

Utilizing moving platforms

Obtaining the bonus box - this box grants the player extra points if taken to the exit
 Many ways to die:




Finishing the level:




We will put the new skills we learned to good use in our bigger projects. Please look forward to more updates in the near future!

2015/09/28

September update!

Hi!

In this update, there actually is a lot to say.
Last week I (Lussy) started learning and making blueprints. As we are finished with all characters, Geril is progressing decently with the environment, so with though it would be best if I did Blueprints next to modeling. As a result, our game is finally starting to look/play more like a game - even more so than it did in Unreal 3.

Here is a video in which we demonstrate what we achieved up to now:



I still have a lot to learn about Blueprints, but I think I'm starting to get the hang of it. If I get more comfortable, we may try to make some tutorials. But for now, here are some of the features I added:


Sliding


Falling from a height

Walljumping

Stopping after sprinting

Some gifs of the test maps:

The sandstorm


 Inside the "house"

 
 Sal cloth test:



Also, we were interviewed by Sketchfab! You can check the article out here.

That's all for today! Look forward to more updates, more game mechanics, and more comics!

***BONUS***

 WTF moments:




After the video...