We probably won't let it be an actual 2 years of hiatus.
For now, it's still a work in progress of course, but we'll share some images anyways.
We decided to continue this character because we've been having a rough time with work and we're a little burnt out. I (Lussy) am tired of working with Blueprints all the time, and it's been about a year since I properly textured anything, and Geril's happy to be working with only a few bones and a basic rig. So I got to texturing and Geril made the mesh, rig and animations as usual.
For now, we only concentrated on the face and mimicry, so the body is a work in progress in every aspect.
In other news, we finished a prototype of the Oregon Trail project in the first week of the month. Because we worked with a history teacher, we took his advice and made the game more quiz-like. Now the baked project is in full Hungarian, and we haven't really made any new assets for it, just used some from the previous historical projects.
It's not that impressive or anything – it was done quite quickly – but it has a lot of modules and possibilities.
Here's a video.