This month is a little crowded.
We are happy to say that we managed to get hold of Unreal Engine 4 for a while (thank you, GitHub!!). So these days we are trying out the engine, discovering the differences, etc. There are lots of built-in stuff in UE4 that we would have needed in the UDK. So we're looking at the pros and cons, and considering migrating our project. We're not sure yet though. I have yet to check out the blueprint system in-depth. (By the way, scripting is so much quicker with the graphical interface and in-engine compiler. No more restarting while adjusting a variable. Yay!)
Here are some pictures for comparison! Every texture and mesh is the same as they were used in the UDK. Only minor changes at most.
Left side - UDK, right side - UE4
Super detailed bump maps! Yay!
Geril created this "building" in about 15 minutes.
Real-time reflections make everyone look like T-1000s in liquid metal form
If we do decide to migrate the project, we'll make some tutorials.