Project Contrivance overworld progress!

We have lots of work unrelated to our own projects, and we've been networking with other artists. That slowed our progress with Project Contrivance considerably, but we haven't stopped completely.

We've been putting together the game's story for a while now, and I'll share the version we've liked the best.

The game plays out inside a person's head. The players play as two microscopic robots that are sent out to fix the person's faulty implanted chips and other artificial additions. We're already working on boss fights that explain the various things that happen inside the levels.

The overworld will be divided into multiple chunks that give players entry to the game's levels. Because of this division into multiple parts, we can play with the post process effects and color settings of each section. The overworld's fleshy appearance will likely be seeping into the levels themselves as well, through little cracks and damaged parts.

Geril loves creating twisted, disgusting things, so he felt great making the pulsing, inflating flesh-columns and the light-up brain nerves.

The design is very unfinished, background objects are absent, there are no gates for the levels, no puzzles, and the overworld is not the final size, but much smaller. But it's a start, and good enough for testing.