Showing posts with label spaceship. Show all posts
Showing posts with label spaceship. Show all posts

2016/04/18

See Lemniscate's ship in 3D!

Hi!

We've uploaded a new model to Sketchfab: now you can see the game's ship in 3D!



You can click on the annotations to take a simple tour, but you can also explore it yourself. We recommend using the first person control mode for this, and adjust the walk speed with the mouse wheel, or else you'll fly right through the ship.

This model isn't exactly like the in-game map -  we had to leave most of the props so we could upload it to Sketchfab. We've halved texture sizes, left some out, but it might still be tough for SF's engine to display it in a browser. It's still amazing what this engine can do in a browser window.
The rooms' shapes and sizes were exported directly from UE4 BSPs, so until we release the game, this is the closest you can get to exploring the ship.

In other news, our Greenlight campaign is progressing fairly well, considering we suck at marketing. Seriously. We've visited forums and wrote posts to get more votes, but I guess we're not pushy enough to be successful marketers. Also, there are a lot of people who want to talk to us and who we need to talk to, and it's wearing us both out. We're not very good at social situations either, so instead of feeling tired because of 14-hour days, we feel tired because we had to talk to three people in a single day instead of just one. Oh, the struggle.

Keep the votes flowing!

2016/03/02

Project Blind story details!

Hi! It's Geril.


We're on Steam Concepts! (And soon Greenlight) Check it out!

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We haven't really talked about the story of Project Blind, because obviously, we don't want to ruin anything. But I'll try my best to give you an overview.

The game is set on a transport spaceship that carries supplies from and to a city-sized science base. In the game, there are also four people being transported on it, one of them being the player, an ex-engineer who had a severe accident and lost his vision, and therefore his job. He is in a coma after the surgery that replaced his eyes with a machine.

The other three people are a newly retired doctor, a scammer lawyer and an insane designer. All three of them leave messages in their portable devices, which the player can check to find out more about them.

The spaceship has a crew of five people who keep the ship in check, while the ship carries them through space on a predefined path.

Among the cargo, there is a military experiment hidden, the result of an ongoing gene-modifying project. This creature wakes up from cryogenic sleep for unknown reasons, and breaks free.

The player wakes up after this happens. Most of his fellow passengers are dead, and he can only find out what happened by discovering clues and reading writings on the wall. The only other survivor has locked himself in the surveillance room, watching the player through the cameras, and he is the one leaving the messages.

The loose monster isn't the only thing standing in the way of exploring and fixing the ship. About eight minutes after the player wakes up, the ship enters an anomaly that resets time and the player wakes up again. Time goes back by about one and a half days, but the player always wakes up in the last minutes. By that time, the other survivor has changed what he could in the ship based on his own experience and the player's actions, to help the player progress, and locked himself in. For example, if the player rearranges a room to get to a valve to turn off the heating in the room, then the next day, the other survivor will have already exposed the valve for him. Of course, he won't repeat everything the player does, but he tries his best to help. This is why he writes the notes on the wall, although those can be misleading sometimes.

Ultimately, it is up to the player how many times the day repeats, and what the ship's fate will be.