Showing posts with label greenlight. Show all posts
Showing posts with label greenlight. Show all posts

2016/06/11

IT'S HAPPENING!

Hey, it's Geril.

Okay, so a lot of stuff happened in the previous weeks, but we'll write about those in a later post. There is some paid work in our future.

Lussy finished her finals and got the best grade possible. For her  exam, she presented some of OLP's assets which were quite unique compared to the average works presented there.

This is about it, see you next time!

...

Oh man, it almost slipped my mind..

LEMNISCATE HAS BEEN GREENLIT!



The funniest thing is, we were looking at the Greenlight page last night and talking about how it might take some months for us to get greenlit (we were at 35%). Then this morning, an e-mail came that it happened. It was unusually easy to get out of bed afterwards.

The only question remaining is how to release the game legally while still making a profit. Regardless, we're happy that we made it even with our abysmal marketing skills.

A big thank you to everyone who helped us achieve this!

(we're working on the tutorial for the dynamic normal maps, but we're doing lots of other things, too, so please, be patient)

2016/04/18

See Lemniscate's ship in 3D!

Hi!

We've uploaded a new model to Sketchfab: now you can see the game's ship in 3D!



You can click on the annotations to take a simple tour, but you can also explore it yourself. We recommend using the first person control mode for this, and adjust the walk speed with the mouse wheel, or else you'll fly right through the ship.

This model isn't exactly like the in-game map -  we had to leave most of the props so we could upload it to Sketchfab. We've halved texture sizes, left some out, but it might still be tough for SF's engine to display it in a browser. It's still amazing what this engine can do in a browser window.
The rooms' shapes and sizes were exported directly from UE4 BSPs, so until we release the game, this is the closest you can get to exploring the ship.

In other news, our Greenlight campaign is progressing fairly well, considering we suck at marketing. Seriously. We've visited forums and wrote posts to get more votes, but I guess we're not pushy enough to be successful marketers. Also, there are a lot of people who want to talk to us and who we need to talk to, and it's wearing us both out. We're not very good at social situations either, so instead of feeling tired because of 14-hour days, we feel tired because we had to talk to three people in a single day instead of just one. Oh, the struggle.

Keep the votes flowing!