Showing posts with label indie development. Show all posts
Showing posts with label indie development. Show all posts

2019/07/31

New (non-personal) project!

Hi, Geril here.

This month we met a fellow artist who happened to be working on a FPS project.
He showed me their work, and although I liked the quality of the graphics, I thought the technology behind it was lacking. I made a deal with their team: we'll make an FPS project similar to theirs using their assets, but in Unreal; and if they like it, we'll be able to get on their team.
So this month we worked hard on making an FPS game from scratch. Of course because Unreal is excellent for shooter games, it was much easier than the other projects we have worked on, so we made rapid progress.

As of now, we have implemented:
– health and shield systems
– a basic enemy AI
– sprinting
– a weapon database with different weapon types (we made lasers, ballistic bullets, explosives and an energy beam for now)
– weapon sway and recoil for feedback purposes
– ammo logic
– weapon and ammo pickups
– a GUI directional hurt indicator
– different enemy types and a spawner
– a gore system (dismemberment and such)
– custom damage logic
– interruptible death sequences before ragdolling
– splitscreen local multiplayer
– switching to third person camera on player death

And some more, smaller stuff.

The team liked what we did in less than a month so they let us on the team!
As for now, we can't show you any images or videos, but we'll ask them if we could share some test footage here.

2019/06/30

Another Project Contrivance build!

It was a surprisingly hard month.
It started out slow, but at around the middle of it, we suddenly got a bunch of work to do. We'll talk about it more when it's relevant.

Also, we uploaded a new build of Project Contrivance!
You can download it here.

It has a new overworld, where you can choose the puzzle maps you want to play via warp pads, and you can also discover secrets (but it's mostly just WIP things for now).
Also, you can find a secret warp in each of the puzzle maps as well. They are pretty hard to find.
Other than that, there's a new puzzle map, too.

We hope you'll like it!