Working on a new project has its ups and downs. On the one hand, fresh new ideas and goals, and on the other hand, doing things that we already did many times.
But this time we got something new. We can't say much about the project - NDA and all -, but we are now gaining experience with working with motion capture. Because of this, we were forced to learn how to use Post Process Animation Blueprints in Unreal 4, and man, we should have learnt this years ago, it makes helper-bone handling a non-issue. We used Unreal's Metahuman as the basis, so we learnt how to do it by mimicking its methods, adjusting them to our needs and changing them to fit our custom skeleton.
I really want to show off things, but we can't.
On a different note, after the massive burnout and nightmares, Lussy is finally getting back to her usual creative mode, working on a 3D model she wanted to make for months now.
Also, we needed an Xbox Series controller so we wanted to buy one. I asked Lussy to choose one, but she didn't like any of the controllers for sale so we ordered a custom one - Lussy designed the controller to her liking. It has our company's name on it, so it's officially ours. The extra features are nice and all but what I really like about it is its battery life.