Geril here.
This year was... a lot. Didn't have time for personal projects or anything. Well, at least at the end of the year we had a bit of time to just do whatever, so we're trying to achieve Lussy's ultimate goal: getting a Pump it Up arcade system in our household.
Sadly, we don't have the space or the money for an actual PIU arcade cabinet, so we went for the next best thing: emulation. But not just plain old emulation with keyboard or basic flimsy dance-pad inputs, no. We're going VR.
Well, for the inputs at least, we're not sure about the headset. We may not need that.
So in our time over the holidays, we grabbed one of Lussy's old boots, and attached the Vive controller to it. The position recognition was fine after we figured out the right way to attach the Vive controllers. What Lussy didn't like was that the moment for the actual contact with the floor was imprecise.
Because of that, the next step was to attach pressure sensors to the boots. After some cutting, wiring and duct taping, Lussy found the right positioning for the sensors, and the VR boots 0.7 was born!
We did the whole thing in Unreal 4 – because of course we did –, and used a control rig to make a basic mannequin character mimic the foot and leg movements. It was pretty hard to figure out the right rotation values, but in the end Lussy made it work with the tech we made.
I made a basic dancepad mesh and we reused some of our old assets from our older rhythm game prototype, so we actually have some visuals. Nothing fancy, but it helps us understand what's going on. Can't wait to work on it more.
In January we'll probably have no time to work on it. The start of the year is never easy and now that we have a company it's getting nightmarish. But we'll see.