2019/05/31

Contriving again!

Hi! Geril here. It was a quite mixed month.

Our friend Davy said something that made us think: we should concentrate on one single project until it's done.
Well, yeah, it sounds obvious, but because we make a living as developers working in outsourcing and such, it's hard to concentrate on just one thing, since we have to train ourselves in different parts of game development.
But he's right. If we want to be independent developers, not just regular developers, then we have to deliver a game. We've got a lot of Unreal projects just laying around, most of them are for paid commissions, but some of them are ours. So we started checking our projects, and their potentials:

OLP is a bit too big in scale to be feasible with just two of us. It's an excellent project to practice animation, locomotion logic and such, but it's a game that we can't really finish by ourselves.

Project Blind aka. Lemniscate. Oh Lemniscate, you grayscale mess, you... The main issue with this project is, we were inexperienced in Unreal, and what we made is very unstable. Last time I tried, it wasn't able to launch itself in the editor. So we'd have to remake the whole thing from scratch. And that game is so dark and uninspiring to begin with that we just don't have the spirit to work on it.
Maybe if we have something to shake up the visuals and gameplay, we'll take another look.

Project BPM. We do have ideas as to where we could take this proof-of-concept project, but for now, it's just a Taiko clone. But that's fine, since it was only made to figure out if it was possible to develop an accurate rhythm game inside Unreal 4, and it was a success. We will work on it further once the concept becomes more solid.

Project Contrivance aka Puzzle For Two. This project works surprisingly well. We checked it again, and wow, it still works fine and can be built on pretty easily. The design is basic, but it can be charming (the robots glow and make cute little noises when you pull the L or R triggers, we still like that part). The movement could be tighter and the camera needs a complete rework, but the game's logic is solid, and basic visual programming as a gameplay element is kinda fun.

So we started working on Contrivance again. In just a week, we made two playable maps (okay, we made one and touched up an older one) and added lots of features to them. We'll bake it this weekend and put it up for download later. We'll leave a link here too – if you have time and want to try something very unpolished and gimmicky, then you're free to download it. We are more than happy to hear your opinions and criticism on it. We have to improve ourselves somehow, after all.

Davy, if you guys are reading, our reply is coming soon! :)

EDIT: We have uploaded the project, here is a link.