2018/05/26

Unreal Game Jam!

Hi! It's Lussy.

This month was... hectic, to say the least.

We're still getting settled into our new home, but we did have some time for our personal projects. So we decided to enter the Unreal spring game jam.

At first, we started making a turn-based RPG for the theme 'Transformation'. It featured a bug of some sort that could take the defeated bugs' and insects' limbs and use them as its own. We got quite far with the development, the combat system was mostly finished, it had a basic interface, experience points, 15 levels with new abilities unlocked at various levels. The whole thing was inspired by observing a dead mosquito in our bathtub that fell apart with all of its legs detached. (Why does that happen, by the way?)

...Aaand then we realized that we couldn't finish it in time, so we abandoned it and started developing a much simpler game. We managed to make it in just about one day. It featured a sphere shape that could transform into a variety of other shapes at the press of a button, and the player had to control this shape and guide it through a series of holes in walls that were coming towards it.
We called it 'Andy and the Wallhole'.


Just as we were about to upload the finished project (which was very much not finished, we wanted to include a lot more features and even a soundtrack, but oh well, game jams), we noticed that it was half hour past the deadline. I made a mistake in converting the deadline from New York's time zone to our own. Sooooo... that was that. We uploaded the project to itch.io nonetheless, but it was not accepted. I'm including the link, so if you want to try out this earsore of a project, go ahead.

The whole thing left a very bitter taste, but we do plan on going ahead with the shapes project and making it our own rhythm game. We've been trying to come up with some gameplay mechanic to put into our rhythm game framework ever since we recreated Taiko. So at least this is a plus! I also feel like I gained some experience in working really fast with blueprints. So it wasn't all in vain. That's what we keep telling ourselves, anyways.

So, until next month!