Hello!
Here's a video for you:
Just a quick update on how we're doing. As you can see, we're experimenting with different controls: a fixed, side-scrolling camera with 3D movement. It works out pretty well. The only awkward thing about it is how sometimes you can't determine where you are in the 3rd dimension. We're planning to fix this with a small circle of shadow below the player, and a more dynamic camera.
P.S.: Subwoofer required for full experience
Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts
2015/01/24
Movement test!
Labels:
adventure,
bobcat,
character,
control,
developer,
development,
environment,
game,
gameplay,
indie,
map,
maps,
platformer,
progress,
project ol,
project olp,
udk,
unreal,
unreal 3,
video game
2014/04/23
Maps and control
Hi!
We're constantly working on the game's controls, and also on a map so that we can test the controls. We drew a sketch for a map structure, and we already made it functional in the UDK. So, here you go: enjoy the sight of the player character jumping around in a sketch, in a textbook, within a wonderful, low-FPS gif. If it loads.
We're constantly working on the game's controls, and also on a map so that we can test the controls. We drew a sketch for a map structure, and we already made it functional in the UDK. So, here you go: enjoy the sight of the player character jumping around in a sketch, in a textbook, within a wonderful, low-FPS gif. If it loads.
(Next time the quality's going to be better, I promise.)
Apart from the sketch, we made another simple map, without a real structure, to see how the environment would work with the control mechanics. The design is very basic. We only have a few world objects, that's why it doesn't have any detail and looks kind of boring. We'll be working on those later.
Here are some pictures of the map:
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