2018/03/31

Project BPM Demo!

Hi there!

No, it's not an April Fools joke. The time has come for us to post our very first demo on this blog. So here it is!


We already introduced Project BPM in an earlier post. The game itself stayed the same, but the shell of it changed a lot! Actually, it's a design disaster. Neon colors... Sega Genesis aesthetics.... Neon Genesis Evangelion.... Get it?


It's a very rough build, but it appeared stable to us. We packaged it for Windows 64 bit. Since this is our first time packaging for Windows and actually releasing it, without a test team, please tell us if something is wrong or weird!

The controls are simple - the gameplay controls are detailed on the gameplay screen, and as for the menus, they work with WASD and the arrow keys for navigation (so, the difficulty setting), Esc for skipping and Enter for accepting/starting the song. There aren't any customization settings, but those will come eventually; they aren't hard to do, just time consuming.

We also made a brief documentation for those interested in syncing up gameplay elements to music in Unreal 4. It's here.

We were motivated to post this demo because two very kind people contacted us about Project BPM and gave us a new surge of motivation to work on our stuff. This wasn't an easy feat, because we're swamped with work and had to carve time out of our sleeping time.

So excuse us while we go to sleep, and enjoy the demo!